ArcadePulse — craft playable systems fast
Modular tools, fast loops
Compose levels, rules and AI behaviours as interchangeable blocks. Swap mechanics without rewriting scenes; preview changes live. Visual editors pair with programmatic hooks so teams move at their best pace.
- 1Drag-and-drop rule graph with deterministic playback
- 2Realtime telemetry and event tracing for rapid tuning
- 3Lightweight matchmaking and one-click rooms
From idea to live session in four steps
- Prototype: sketch rules with blocks and test locally.
- Observe: publish trials and collect focused telemetry.
- Iterate: tune parameters, toggle flags, push hot updates.
- Scale: enable rooms, schedule tournaments, and publish templates.

Gallery — snapshots from the field



Voices from creators
"ArcadePulse let our small team ship a live prototype in a weekend. The telemetry showed exactly where players paused, and we fixed that loop within an afternoon." — Mara J., designer
"Integration with our asset pipeline was painless. Templates saved us weeks on UI polish." — Dev studio lead
Ready to ship a playable idea today?
Start with a template, invite players, and watch the loop refine itself. Try the toolkit free for a development sprint.
Questions
Which engines are supported?
Unity, Godot, and an HTTP SDK for custom engines. Integrations include asset importers and leaderboard hooks.
Is multiplayer authoritative?
Rooms can be hosted with optional authoritative servers; lightweight locks help manage sync for quick sessions.
Can I run tournaments?
Yes. Schedule rounds, enable replays, and connect brackets to leaderboards.
How does pricing work?
Starter tier is free for prototypes; paid tiers scale with rooms, analytics retention, and premium SDK modules.
Reach the team
Questions, feature requests, or a demo request — send us a note.